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Escape by the Lake Bemidji, MN

Escape by the Lake Bemidji, MN Escape by the Lake Bemidji, MN Escape by the Lake Bemidji, MN

Escape by the Lake Bemidji, MN

Escape by the Lake Bemidji, MN Escape by the Lake Bemidji, MN Escape by the Lake Bemidji, MN

Many enter few escape...Do you have what it takes?

ESCAPE ROOM EXPERIENCE

New (as Requested) we now offer Gift Cards

New (as Requested) we now offer Gift Cards

 Each room has a different theme and a different goal, it is not always to escape! After a brief orientation, you have one hour to complete the required task. Use your wits to solve the clues, puzzles and riddles found in the room, these will bring you closer to your goal! Look everywhere, make associations, think outside the box. You can

 Each room has a different theme and a different goal, it is not always to escape! After a brief orientation, you have one hour to complete the required task. Use your wits to solve the clues, puzzles and riddles found in the room, these will bring you closer to your goal! Look everywhere, make associations, think outside the box. You can ask for hints if you are stuck. No outside knowledge needed, everything you need is provided in the room. You have 60 minutes to complete your mission . If you would like to extend you time to complete the room you can purchase an extra 20 minutes for $10.00 per person based on room availability.

New (as Requested) we now offer Gift Cards

New (as Requested) we now offer Gift Cards

New (as Requested) we now offer Gift Cards

Purchase

WHO WOULD ENJOY MYSTERY ROOMS?

Things to Know & Helpful hints to be successful!

Things to Know & Helpful hints to be successful!

ESCAPE by the Lake is a fantastic way spend time with friends, family and co workers. Unplug from electronics, work as a team, be part of the adventure, HAVE FUN!

  • Anyone who loves a challenge!
  • Gaming and puzzle enthusiasts
  • Visitors to the area
  • Clubs and organizations
  • Co-workers, for fun and team building!
  • Families with older kids
  • Adventure seekers and those looking for something different.
  • Date night

Things to Know & Helpful hints to be successful!

Things to Know & Helpful hints to be successful!

Things to Know & Helpful hints to be successful!

  • Escape Rooms 101
  • How to Open a combination Lock
  • How to use a directional Lock



Escape Adventures Available

LONG AWAITED The Rescue of Professor Dawkins Part II

LONG AWAITED The Rescue of Professor Dawkins Part II

LONG AWAITED The Rescue of Professor Dawkins Part II

 Now that you have saved the world from The Mind Twister, it is time to rescue Professor Dawkins. The latest news is that The Mind Twister kidnapped him in an attempt to stop his machine from being activated. Professor Dawkins knew he would likely be kidnapped, so he left clues for you to find him in his lab. Word is, The Mind Twister set

 Now that you have saved the world from The Mind Twister, it is time to rescue Professor Dawkins. The latest news is that The Mind Twister kidnapped him in an attempt to stop his machine from being activated. Professor Dawkins knew he would likely be kidnapped, so he left clues for you to find him in his lab. Word is, The Mind Twister set a deadly trap, and if Dawkins isn't found in time, he will meet his doom. You have one hour to get word to the rescue team and save Professor Dawkins.

Players:  2 Minimum/6 Max
$25/person (tax  & Credit Card fee not included) 

Book

Shadows of the Underworld: River's Toll

LONG AWAITED The Rescue of Professor Dawkins Part II

LONG AWAITED The Rescue of Professor Dawkins Part II

Your group is on a quest to the Underworld, but first you need to gain passage on Charon's ferryboat. Charon  never ferries the living, but he has presented a deal to you: your job is to go find the obols hidden in a villager's cabin nearby. If you obtain those obols, he will grant you a one way passage into the Underworld. Of course, the

Your group is on a quest to the Underworld, but first you need to gain passage on Charon's ferryboat. Charon  never ferries the living, but he has presented a deal to you: your job is to go find the obols hidden in a villager's cabin nearby. If you obtain those obols, he will grant you a one way passage into the Underworld. Of course, the issue of escaping the Underworld will come up later. For now, Your job is to find those obols and buy your way to the next step in your quest.

This is a very challenging room and may require more than 60 minutes to complete.  Each hour of play is $25/person per hour. 


Players:  4 Minimum/10 Max
$25/person

 (tax  & Credit Card fee not included) 

Book

Mystic Detectives - The Crimson Lair Cleansing (played in the dark)

Mystic Detectives - The Crimson Lair Cleansing (played in the dark)

Mystic Detectives - The Crimson Lair Cleansing (played in the dark)

Your group is a band of supernatural detectives hired to help investigate a vampire’s lair for any supernatural disturbances. Beware, for this supernatural lair has many hidden secrets and may not be suitable for the faint of heart. And as this is a Vampires lair, the room will be dark. We need the bravest of the brave to come cleanse thi

Your group is a band of supernatural detectives hired to help investigate a vampire’s lair for any supernatural disturbances. Beware, for this supernatural lair has many hidden secrets and may not be suitable for the faint of heart. And as this is a Vampires lair, the room will be dark. We need the bravest of the brave to come cleanse this lair. Thank you in advance for your expertise and willingness to cure this crimson chamber of its demons.
Players:  2 Minimum/6 Max
$25/person (tax  & Credit Card fee not included) 

Book

Professor Dawkins Rescue Part I

Mystic Detectives - The Crimson Lair Cleansing (played in the dark)

Mystic Detectives - The Crimson Lair Cleansing (played in the dark)

 A madman "The Mind Twister" (TMT) is attempting to take possession of the country as his own personal kingdom by using his mind control machine.
​Your mentor Prof Dawkins, has built an apparatus to prevent this, but he has been kidnapped. You must get the apparatus working to stop TMT from taking over the country.
​Prof. Dawkins is count

 A madman "The Mind Twister" (TMT) is attempting to take possession of the country as his own personal kingdom by using his mind control machine.
​Your mentor Prof Dawkins, has built an apparatus to prevent this, but he has been kidnapped. You must get the apparatus working to stop TMT from taking over the country.
​Prof. Dawkins is counting on your help!  Your next Adventure could be to save him.


Players:  2 Minimum/6 Max
$25/person (tax  & Credit Card fee not included) 

Book

Adventures to watch for!

Professor Dawkins Rescue Part II

Time to find the Professor

Coming Soon

Contact Us

BOOK HERE

Escape by the Lake

802 Paul Bunyan Dr S, Suite 17, Bemidji, MN 56601

Phone (218) 444-2002

Hours

Open today

01:00 pm – 10:00 pm

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