Each room has a different theme and a different goal, it is not always to escape! After a brief orientation, you have one hour to complete the required task. Use your wits to solve the clues, puzzles and riddles found in the room, these will bring you closer to your goal! Look everywhere, make associations, think outside the box. You can
Each room has a different theme and a different goal, it is not always to escape! After a brief orientation, you have one hour to complete the required task. Use your wits to solve the clues, puzzles and riddles found in the room, these will bring you closer to your goal! Look everywhere, make associations, think outside the box. You can ask for hints if you are stuck. No outside knowledge needed, everything you need is provided in the room. You have 60 minutes to complete your mission
ESCAPE by the Lake is a fantastic way spend time with friends, family and co workers. Unplug from electronics, work as a team, be part of the adventure, HAVE FUN!
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Escape room: the Gimch’s heart grew three sizes many Christmas' ago. Now he celebrates with the rest of Hooville. Every year, the Gimch gives Sindy Loo a brilliant star to place atop the tree in the town center, a new town tradition. This year, he hid it away behind a series of fun puzzles. Your job is to find the Christmas star before t
Escape room: the Gimch’s heart grew three sizes many Christmas' ago. Now he celebrates with the rest of Hooville. Every year, the Gimch gives Sindy Loo a brilliant star to place atop the tree in the town center, a new town tradition. This year, he hid it away behind a series of fun puzzles. Your job is to find the Christmas star before the tree lighting ceremony in one hour.
THIS ROOM INCLUDES:
Dim or low lighting
Players: 2 Minimum/5 Max
$25/person (tax & Credit Card fee not included)
Your group is on a quest to the Underworld, but first you need to gain passage on Charon's ferryboat. Charon never ferries the living, but he has presented a deal to you: your job is to go find the obols hidden in a villager's cabin nearby. If you obtain those obols, he will grant you a one way passage into the Underworld. Of course, the
Your group is on a quest to the Underworld, but first you need to gain passage on Charon's ferryboat. Charon never ferries the living, but he has presented a deal to you: your job is to go find the obols hidden in a villager's cabin nearby. If you obtain those obols, he will grant you a one way passage into the Underworld. Of course, the issue of escaping the Underworld will come up later. For now, Your job is to find those obols and buy your way to the next step in your quest.
This is a very challenging room and may require more than 60 minutes to complete. Each hour of play is $25/person per hour.
Players: 2 Minimum/4 Max
$25/person
(tax & Credit Card fee not included)
Your group is a band of supernatural detectives hired to help investigate a vampire’s lair for any supernatural disturbances. Beware, for this supernatural lair has many hidden secrets and may not be suitable for the faint of heart. And as this is a Vampires lair, the room will be dark. We need the bravest of the brave to come cleanse thi
Your group is a band of supernatural detectives hired to help investigate a vampire’s lair for any supernatural disturbances. Beware, for this supernatural lair has many hidden secrets and may not be suitable for the faint of heart. And as this is a Vampires lair, the room will be dark. We need the bravest of the brave to come cleanse this lair. Thank you in advance for your expertise and willingness to cure this crimson chamber of its demons.
Players: 2 Minimum/4 Max
$25/person (tax & Credit Card fee not included)
A madman "The Mind Twister" (TMT) is attempting to take possession of the country as his own personal kingdom by using his mind control machine.
Your mentor Prof Dawkins, has built an apparatus to prevent this, but he has been kidnapped. You must get the apparatus working to stop TMT from taking over the country.
Prof. Dawkins is count
A madman "The Mind Twister" (TMT) is attempting to take possession of the country as his own personal kingdom by using his mind control machine.
Your mentor Prof Dawkins, has built an apparatus to prevent this, but he has been kidnapped. You must get the apparatus working to stop TMT from taking over the country.
Prof. Dawkins is counting on your help! Your next Adventure could be to save him.
Players: 2 Minimum/4 Max
$25/person (tax & Credit Card fee not included)
Open today | 01:00 pm – 09:00 pm |
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